Sonic Design - Exercises


30/03/2021(Week 1) - 20/04/2021(Week 4)
Alfie Koh Chen Fong (0340310)
Sonic Design
Exercises

INSTRUCTION

 


Week 1(30/03/2021)
In the first week, we were briefed by our lecturer Mr. Razif, about the upcoming tasks that we would work on. Mr. Razif showed us some sound editing project that has been done by our seniors. After that, everyone did an introduction for an ice break section.

We were tasked to join the Facebook group and discord group. We need to prepare Adobe Audition, audio editing software for the subsequent classes.

Week 2(06/04/2021)
In the second class, Mr. Razif showed us how to apply a parametric equalizer to the music. 1 original soundtrack and 6 edited soundtracks were given for our exercises. We were tasked to apply parametric equalizer on the 6 edited soundtracks to let them sound like the original soundtracks. Below are the final outcomes. (Fig 1.02-1.07)

Fig 1.01 The example showed by the lecturer.

Fig 1.02 final outcome of #eq1 

Fig 1.03 final outcome of #eq2


Fig 1.04 final outcome of #eq3 


Fig 1.05 final outcome of #eq4


Fig 1.06 final outcome of #eq5 


Fig 1.07 final outcome of #eq6 

Through this week's explosion tutorial video, some advice was given by the lecturer.
1. Every time we edit a sound file, make sure we select the file and make a copy.
2. Waveform section is called destructive editing, which means that the file will change when edited. Non-destructive editing can be done in the Multitrack section.
3. We need to remember to apply the editing after we adjusted the sound.
4. Bit Depth represents the loudness.
5. To make a specific sound clearer, try to adjust around 3k-5k in the parametric equalizer.

Sample rate: 44100 Hz is for only audio (radio)
                     48000 Hz is for visual and audio (TV, Youtube)
                     96000 Hz is for HD (Astro HD channel)

Below are the explosion exercises.

Explosion exercise final outcome

We were also assigned to create 3 part punch combo sound, I applied parametric equalizer and some of the effect that has been shown by the lecturer in this exercise. Below are the final outcomes.

Fig 1.08 Editing process of punch sound 



3 parts of punch sound 

Week 3(13/04/2021)
This week, we are given two different images to create environmental audio based on these images. The lecturer asked us to find the audio we needed on this website: Freesound - Freesound

Below are the audios I made for each image. It is suggested to wear an earphone or a headphone to hear the details clearly.

Audio 1

Audio 2


For the first audio, the lecturer suggested adding a blast sound for the laser after layer by layer. For the second audio, the lecturer thinks it sounds good with the water dripping sound and the footstep that sounds on the left side.

Week 7(11/05/2021)
Before we proceed to project 2, we were tasked to record the script given by Mr. Razif to see the quality of our recording device. Mr. Razif would like to help us to fix the problem we faced with our recording device. Below is my voice recording.


Voice recording following the script

Mr. Razif said the place I recorded the voice has some reverb sound, it is better to choose a wider place. Other than that, he advised me to remain the volume since some part of my recording suddenly become loud. He showed me how to use noise reduction, and dereverb to solve these problems. Also, I need to normalize my recording to make it louder. (Fig 1.09-1.14)

Fig 1.09 Select the noisy part



Fig 1.10 Capture the noisy part


Fig 1.11 Reduce the noise

Fig 1.12 Reduce reverb sound using Dereveb


Fig 1.13 Prevent apply too much because it will change the sound quality

Fig 1.14 Normalize the audio

When I export the audio in 8bits, I find that the audio becomes terrible with many noises and it sounds different in adobe audition. After I searched in google, I set it to 32bits before export the audio, it sounds exactly the same in adobe audition now.
(Fig 1.15)
Fig 1.15 Export the audio in 32bits

Below is the final outcome after editing.

The final outcome of edited voice recording

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